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School of Informatics

MSc in Computer Games Technology
Course structure

The course is available full time (12 months; evening and daytime study) and part time (up to 28 months; evening and daytime study).

Students successfully completing eight modules and the dissertation will be awarded 180 credits and a masters level qualification. Alternatively, students who do not complete the dissertation but have successfully completed eight modules will be awarded 120 credits and a postgraduate diploma. Successful completion of four modules (60 credits) will lead to the award of a postgraduate certificate.

Each module is assessed through a combination of coursework and examination.

FULL-TIME study timetable: 2009 - 10 (PROVISIONAL) PART-TIME study timetable: 2009 - 10 (PROVISIONAL)
Semester 1 YEAR 1, Semester 1
Programming in C++ Thursday morning Research Methods and Professional Issues Tuesday evening
Systems Specification Tuesday morning Games Development Process Thursday evening
Games Development Process Thursday evening YEAR 1, Semester 2
Research Methods and Professional Issues Tuesday evening Music Technology for Games Tuesday evening
Semester 2 Computer Games Architectures Thursday evening
Music Technology for Games Tuesday evening YEAR 2, Semester 1
Game Physics and AI Tuesday morning Programming in C++ Tuesday evening
Computer Games Architectures Thursday evening Systems Specification Thursday evening
Computer Graphics Wednesday afternoon YEAR 2, Semester 2
Games Physics and AI Tuesday evening
Computer Graphics Thursday evening

The University reserves the right to make changes in syllabuses, programme options, timetabling and modules as necessary.